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| éric |
Hi, below is the code I sort of adapted from an async http download example I found so that I could upload files to the server. It seems to be doing it asynchronously and the file makes it to the server but it is going all in one shot. How can trap it at every 1024 bytes to trigger an event like progress bar advance as it does in the download version of this code? When the code calls back uReadCallBack for the first time the entire file is already on the server?
Any ideas?
-----------Code Start-------------
internal class UploadInfo { const int BufferSize = 1024; internal byte[] BufferWrite; internal bool useFastBuffers; internal byte[] dataBufferFast; internal System.Collections.ArrayList dataBufferSlow; internal int dataLength; internal int bytesProcessed; internal HttpWebRequest Request; internal Stream ResponseStream; internal DownloadProgressHandler ProgressCallback;
internal UploadInfo() { BufferWrite = new byte[BufferSize]; Request = null; bytesProcessed = 0; useFastBuffers = true; } }
internal class WebDownload { private event System.EventHandler eventStop; private event ECASOFT.Controls.DownloadError eventError; internal ManualResetEvent allDone = new ManualResetEvent(false); internal bool Abort; private WebRequest req;
const int BUFFER_SIZE = 1024; internal event System.EventHandler Aborted { add {eventStop += new System.EventHandler (value);} remove {eventStop -= new System.EventHandler (value);} } internal event ECASOFT.Controls.DownloadError DownloadError { add {eventError += new ECASOFT.Controls.DownloadError (value);} remove {eventError -= new ECASOFT.Controls.DownloadError (value);} } // Start the upload internal byte[] Upload( string url, string username, string password, string domain, DownloadProgressHandler progressCB) { try { Abort = false;
allDone.Reset();
Uri httpSite = new Uri(url);
FileStream rdr = new FileStream(\\My File.txt, FileMode.Open);
HttpWebRequest req = (HttpWebRequest) WebRequest.Create(url); req.Method = "PUT";
req.PreAuthenticate = true; req.Credentials = new NetworkCredential(username, password, domain); req.AllowWriteStreamBuffering = true; req.ContentLength = rdr.Length; Stream reqStream = req.GetRequestStream();
byte[] inData = new byte[4096]; int bytesRead = rdr.Read(inData, 0, inData.Length); while (bytesRead > 0) { reqStream.Write(inData, 0, bytesRead); bytesRead = rdr.Read(inData, 0, inData.Length); }
UploadInfo info = new UploadInfo(); info.Request = (HttpWebRequest) req; info.dataLength = 1024; rdr.Close(); reqStream.Close();
info.ProgressCallback += progressCB;
IAsyncResult r = (IAsyncResult) req.BeginGetResponse(new AsyncCallback(uResponseCallback), info); allDone.WaitOne();
byte[] data; if ( info.useFastBuffers ) { data = info.dataBufferFast; info.dataBufferFast = null; } else { data = new byte[ info.dataBufferSlow.Count ]; for ( int b=0; b<info.dataBufferSlow.Count; b++ ) data[b] = (byte) info.dataBufferSlow[b]; info.dataBufferSlow = null; } if (this.Abort == false) { return data; } else { return new byte[0]; } } catch(System.Exception err) { return null; } }
private void uResponseCallback(IAsyncResult ar) { try { UploadInfo info = (UploadInfo) ar.AsyncState; req = info.Request; WebResponse resp = req.EndGetResponse(ar); string strContentLength = resp.Headers["Content-Length"]; if ( strContentLength != null ) { info.dataLength = Convert.ToInt32( strContentLength ); info.dataBufferFast = new byte[ info.dataLength ]; } else { info.useFastBuffers = false; info.dataBufferSlow = new System.Collections.ArrayList( BUFFER_SIZE ); } Stream ResponseStream = resp.GetResponseStream(); info.ResponseStream = ResponseStream; IAsyncResult iarWrite = ResponseStream.BeginRead(info.BufferWrite, 0, BUFFER_SIZE, new AsyncCallback(uReadCallBack), info); } catch(System.Exception err) { } }
private void uReadCallBack(IAsyncResult asyncResult) { try { UploadInfo info = (UploadInfo) asyncResult.AsyncState; Stream responseStream = info.ResponseStream; if (Abort == true) { req.Abort(); req = null; System.Object o = new object(); eventStop(o, System.EventArgs.Empty); allDone.Set(); } else { int bytesWriten = responseStream.EndRead(asyncResult ); if (bytesWriten > 0) { if ( info.useFastBuffers ) { System.Array.Copy(info.BufferWrite, 0, info.dataBufferFast, info.bytesProcessed, bytesWriten ); } else { for ( int b=0; b<bytesWriten; b++ ) info.dataBufferSlow.Add( info.BufferWrite[b] ); } info.bytesProcessed += bytesWriten; if ( info.ProgressCallback != null ) info.ProgressCallback( info.bytesProcessed, info.dataLength); IAsyncResult ar = responseStream.BeginRead( info.BufferWrite, 0, BUFFER_SIZE, new AsyncCallback(uReadCallBack), info); } else { responseStream.Close(); allDone.Set(); } } } catch(System.Exception err) { } } #endregion
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| Alex Feinman [MVP] (VIP) |
I think if you set AllowWriteStreamBuffering to false on the outgoing request, it will send your data as you write them into the output stream. This will allow you to update progress yourself.
"éric" <Click here to reveal e-mail address> wrote in message news:Click here to reveal e-mail address... [Original message clipped]
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| Nandal |
SEE REMARKS: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfsystemnethttpwebrequestclasspreauthenticatetopic.asp
This is little stupidity in NET CF if preauthenticate is true. Framework does not send HTTP-AUTHORIZATION header in first POST request. Try to make one small GET request only to make connection and then send data with POST.Otherwise you need to buffer data to handle 401 WWW-Authenticate Basic response from server.
----- Alex Feinman [MVP] wrote: -----
I think if you set AllowWriteStreamBuffering to false on the outgoing request, it will send your data as you write them into the output stream. This will allow you to update progress yourself.
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| éric |
with AllowWriteStreamBuffering = false I get this error :
{"This request requires buffering of data for authentication or redirection to be sucessful." }
preauthenticate seems to have no affect if true or false
I know I am missing something else... should I be loading the Request Stream before starting the connection to the server? or should I be somehow loading slowly bit by bit? .. .. .. Stream reqStream = req.GetRequestStream(); // Allocate byte buffer to hold file contents byte[] inData = new byte[4096]; // loop through the local file reading each data block // and writing to the request stream buffer int bytesRead = rdr.Read(inData, 0, inData.Length); while (bytesRead > 0) { reqStream.Write(inData, 0, bytesRead); bytesRead = rdr.Read(inData, 0, inData.Length); } .. .. .. allDone.WaitOne();
éric
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| éric |
Can one of you tell me if this is the right logic?
void Upload() { Read entire file Load Request stream with file byte[] Request method = PUT IAsyncResult r = (IAsyncResult) req.BeginGetResponse(new AsyncCallback(a, b) wait for callback }
"Nandal" <Click here to reveal e-mail address> wrote in message news:Click here to reveal e-mail address... [Original message clipped]
one small GET request only to > make connection and then send data with POST.Otherwise you need to buffer data [Original message clipped]
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